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It takes a lot of time, but I really enjoy experimenting with different combinations of jobs and abilities. You unlock new abilities over time and can even mix and match jobs to create your ideal squad. The setup is buoyed by the job system, a long-running Final Fantasy feature that lets you customize your characters by fitting them into specific roles, like a white mage or monk. “Of course I really enjoy making these games - but I enjoy playing them as well.” - Bravely Default II producer Masashi Takahashi on classic RPGs It’s a clever setup that adds a lot of strategy to battles, particularly bosses, as you have to make hard choices about when to go all-in and when to be patient. Defaulting, meanwhile, lets you skip a move in order to stack up turns for future use.
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Being brave means you can take multiple turns at once, but this also means you forfeit upcoming turns. The turn-based battles are based around two unique commands called “brave” and “default.” It’s essentially a risk / reward system.
Bravely default 2 secrets series#
(Think of it like Final Fantasy: X-2 was a direct sequel, while XI was a brand-new experience.) If you haven’t played any games in the series before, the other thing to know about the name is that, ridiculous as it sounds, “ Bravely Default” actually makes some kind of sense. That’s why Square Enix started over with the title.
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Bravely Default II isn’t a direct sequel to the original game but instead a new story, with new characters, set in a new world. However, it also does very little to stand out - this isn’t a game you play for an engrossing story.įirst, let’s clear up the naming scheme. Bravely Default II is solidly made, and the battle system is still a lot of fun to play around with. But seven years later, it doesn’t have quite the same impact. So where does that leave a sequel? Bravely Default II - technically the third game in the series, following 2016’s Bravely Second: End Layer - does all of the same things that made the original so interesting. It even introduced a novel battle system to help it from retreading too much new ground. It may have technically been a new franchise, but the game was pure classic Final Fantasy-style adventuring. With Bravely Default, Square was going back to its roots. Developer Square Enix made its name with classic turn-based roleplaying games like Final Fantasy, but those eventually gave way to bigger, more cinematic experiences. When the first Bravely Default launched in 2014, it represented a return of sorts.